Mäori Media Models

Pictionary

Resources 

·	Cards containing words of topical interest 

·	Egg timer

·	Scrap paper 

1.	Students form groups of 4 or less. 
2.	A card is selected. 
3.	One student from each group goes to the front of the room, reads and memorises the information on the card and returns to the group. 
4.	On the word start, the student draws a series of pictures that will assist their group to guess the words. 
5.	The first group to correctly guess the words, win a point. 
6.	The game is continued until all of the necessary words are guessed.  The group with the most points wins. 

Variations

·	Words can be written by students on a particular topic and posted in a mailbox.  Students can then select from the mailbox. 
·	One student from each group can go to the teacher who will then whisper or show the words. 
·	Words can be mimed as in charades. 

Rules

·	Students who are drawing cannot speak, or use body and facial expression. Students are unable to write words or numbers.  Only symbols or pictures are allowed. 
·	If no group guesses the words in the allocated time, the teacher can then give visual and verbal clues to assist students.  This is a good opportunity for further discussion once the word has been guessed. 

Mäori Role Model Pictionary

Students are required to guess the names of the people who have been placed on cards. They can be given categories or clues to set the era or context of the person they are trying to guess.  Teachers can add names if they wish. Students should guess the correct names and give at least one important event or deed that the person is known for before being awarded a point. The information can be recorded on the whiteboard to be used in discussion after the game has been completed. 

© Ministry of Education, Wellington, New Zealand (First published 1998)